extends Node2D var sol_pos = Vector2(512,300) var jord_pos = Vector2(100,0) var maane_pos = Vector2(50,0) var mars_pos = Vector2(200,0) # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): jord_pos = jord_pos.rotated(0.01) maane_pos = maane_pos.rotated(0.03) mars_pos = mars_pos.rotated(0.005) queue_redraw() func _draw(): draw_circle(sol_pos,30,Color.YELLOW) draw_circle(sol_pos + jord_pos,10,Color.BLUE) draw_circle(sol_pos + jord_pos + maane_pos,5,Color.WHITE) draw_circle(sol_pos + mars_pos,8,Color.RED)